It needs to be able to create some temporary files Notes, run pop-fe.py from the directory where it is installed. You can also avoid this by forcing the game-id via the -game_id=. The only reason for parseing the iso is in order to read SYSTEM.CNF to find the game-id. If at least one of them are installed then pop-fe will use it and it should work. I have added support for a different iso-parsing library, so try to install pycdlib instead. Looks like that package is not available on mint/debian. I hope some of you might find this useful. If someone want to help make this work under windows that would be awesone. Patches welcome, praise welcome, please no hate. It works well for me, but can came be made better. The it will use popstation (re-written in python3) and write this onto the PSP. Then it will go to psxdatacentre and download the box art for the game and also pick, randomly, one of the screenshots for the game to use as a background. Then the tool will (using bchunk re-written in python3) convert it into an ISO, to find the game-id, which is held in the system.cnf file on the iso. I provide the path to where the SD card for my PSP showed up and also the path to where the. pop-fe.py -psp-dir=auto /mnt/MetalGearSolidVRMissions.cue The way I use it is that I connect my PSP to USB on my linux box, then just run something like: It works on both Linux and Windows, though some features are not yet implemented on Windows. It automates them process to go find the boxart and find some screenshot as the background and creating a EBOOT for my PSP. I just uploaded a small tool to github that I am using to create nice EBOOT.PBP of PS1 games. I Love PSP, I have five of them, and I love playing PS1 games on them. If I broke protocol, please correct me kindly and gently.
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